Sea of Stars is expected to launch in 2022. Those who pledge at least $24 will receive a digital copy of the game, wallpapers, digital artbook, and their names in the end credits as part of their backer rewards. Sabotage was looking to hit $90,000 in funding by April 18, 2020, but surpassed that goal the first day the campaign opened. The game will also have a day and night cycle that is being powered by the Unity engine.Ĭurrently Sea of Stars is expected to launch with English, French, German, Russian, Spanish, Brazilian Portuguese, Korean, Japanese, Simplified Chinese, and Traditional Chinese language options for PC and consoles. Sabotage is hopeful for additional funding that can help against any unexpected. Players can explore the world in an array of methods, such as climbing, jumping, diving, swimming, and sailing in order to advance and discover new areas. The Sea of Stars Kickstarter sits at over 560,000 after starting with an original 94,829 (CA133,000) goal. The story follows the Children of the Solstice and their battle against the evil alchemist known as The Fleshmancer. Battles will also feature timed attacks, spell breaking, and a boost system, with the occasional large boss battle waiting for players at the end of a dungeon. Combat relies more on strategy then brute force and stats, though there will be a leveling system with new stats and moves unlocked as characters progress. Sea of Stars - Kickstarter Event - Creating a Memorial StoneThis video features the creation of an in-game Memorial Stone that is part of a Kickstarter pledg. There is no need for grinding as character advancement will proceed naturally along with the story. Sea of Stars will have no random encounters as battles take place on the same field after initiating physical contact with an enemy, with no load times. Together they can perform powerful synergized attacks in the form of Eclipse Magic. Zale was born on the Summer Solstice and wields a sunblade in battles, while Valere was born on the Winter Solstice and fights with Lunar magic and her moonstaff. The game features a turn-based combat system, with two of six unique playable characters revealed thus far. Sea of Stars is inspired by classic RPGs with Sabotage aiming to modernize many aspects of the genre. A trailer for the game can be viewed below. Sea of Stars follows the success of the group’s previous project, The Messenger, and is a prequel set in the same universe. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.Sea of Stars is a retro-inspired RPG from Canadian developer Sabotage who has launched a Kickstarter crowdfunding campaign for the game. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. Sea of Stars is a retro-inspired RPG from Canadian developer Sabotage who has launched a Kickstarter crowdfunding campaign for the game. A super-sentai side-scrolling adventure game currently being crowdfunded on Kickstarter. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.ĭozens of original characters and story arcs will take you on a captivating journey. Games that were funded through Kickstarter. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre no random encounters, no transitions to separate battlefields, and no grinding. Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
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